It definitely seems off for me for the sequel, in which I seemingly have to rely on guns to achieve A+ scores. In Hotline Miami 1 it was simple getting A+ scores with melees or fists, but Hotline Miami 2 seems to have much more emphasis on guns over fists.
Is it possible to even get an A+ score with melees/fists? I've been trying over an hour or so and the closest I've come is a B average on most levels.
Do I have no choice but to bring guns?
senpai
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1 Answer
On the first few levels it's possible, but you'll need to start using them eventually if you want A+. It's all about keeping the combo up and using a variety of different weapons.
user105623user105623
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Posted by5 years ago
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I'm stuck hard on this chapter. I've done all the others but can't do this one. I ran maybe 30 times around 49k points and hardly ever die anymore doing the level.
First floor, 2 floor executions with one exposed and all baddies comboed together 90% of the time. I guess there's not much i can improve here to just hit the A+.
Second floor, i have 2 routes : with or without Knives. imgur 1920x1080 I do Green/Blue/Yellow order. Dotted lines are knive throws.
I tend to get more points with knives but i've no real margin to improve so i guess i need to improve the knives-less run. So here are a few questions.
A bit of a rant to finish : Am i the only one who can't stand the damn arcade machine i've circled in Blue in the pic ? :p
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How do I maximize my score on a level in Hotline Miami? Clearly, killing people quickly is key, but I've noticed that I get different points for taking different actions; are some actions worth more points than others?
And how are the different categories that sum up your score at the end governed? Combos and Time Bonus seem obvious, but how are Killings, Boldness, Flexibility and Mobility calculated? (and why do I always get zero for Flexibility?)
TacroyTacroy
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Hotline Miami Free Download3 Answers
To me, Combo and mobility are the two key components to get a high score. Time bonus may seem nice, but its impact on the final score is not as significant as the two others I mentioned. Getting the frog mask makes getting a big combo easier. I usually focus on getting the largest combo possible while refraining from too much use of guns, ignoring how many tries it takes me.
In killings, you simply get points for how you killed your enemy. You get the most points from kills if you are unarmed, and less using melee weapons. Fire-arms do not give a lot of points but they are nice to get a big combo. Exotic weaponry such as the drill gives the most.
Boldness should be how reckless you are. If you put yourself in dangerous situations where the enemies try to attack or shoot you, boldness goes up. I am not completely sure about this though. Use of firearms can have a direct negative impact on your boldness score.
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Mobility drops if you are staying put all the time, waiting at doors and behind corners. Moving about from room to room without stopping ensures a high mobility score.
Flexibility is supposed to be how you make use of the weapons available to you. If you kill every person on a floor with fists only, you get a high killing score but low flexibility. Constantly changing weapons from what's available improves flexibility. If you are never getting any flexibility, you may need to patch your game.
When you manage to clear an entire floor in a single flowing combo, you are pretty much guaranteed the A+ rating.
Another way to get very high scores is to use non-standard weapons such as the drill which gives 5600 points per kill.
Edit: The points awarded from Drill-kills have been reduced to ~1000 points in the latest version.
SteininSteinin
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The best I can tell, Boldness and Combo are the categories with the highest scoring potential, closely followed by Killings and Mobility. Killings: Knock downs (whether with fists or thrown weapons) and executions are the bread and butter of a high score run. Not to say you can't take out the odd mook with an insta-kill to keep the combo going, but you'll want to try to knock down and execute as many as you can. Executions with melee weapons give the most points (locked at 1000pts) while unarmed gives less points (600, I believe). Some weapons give you more points than usual if you instakill (by throwing) or execute an enemy with them. These are the drill, beer bottle, hammer, ninja star, dart, and brick. The brick and the hammer are particularly useful because they can be thrown to kill a hostile (and anyone behind him) as well as used to execute enemies on the ground, both for a large point bonus (though the kill animation is longer than other weapons'). You also get more points for an execution if firearm enemies try to shoot you while you're executing one of their buddies (to the tune of 2200pts, I think), which I'm certain also boosts your Boldness, as well.
Boldness: The scoring mechanism for Boldness is pretty opaque. I think the game counts any time you are spotted and pursued by mooks to be an exposure. Being shot at also increases you're Boldness I'm certain. Taking on large numbers of enemies (that is, exposing yourself to a lot of enemies over a brief period of time) counts towards Boldness as well. It's hard to come up with any specific tips, other than to just be reckless.
Mobility: Another opaque scoring category. All I can tell you is that efficiency is the key. No wasted movement. This goes hand in hand with getting a high Combo score. There's not much I can tell you. You just have to experiment with a level until you find the fastest way through that chains as many kills together as possible, while still utilizing the techniques I outlined in Killings. Basically, if you can manage to combo entire floors, you can expect a high Mobility score.
Combo: This category is more transparent, as the score for each combo will flash on the screen. I'm not sure if you're given bonuses based on the size of your combos at the end of the mission or not, however. The only tactical advice I have is to eschew weapons with long kill animations and avoid getting pinned down by gunfire during an execution if you want to chain kills together. As I said before, efficiency is key for high combos. And again, you'll just have to experiment until you find a winning strategy for each level.
http://www.youtube.com/user/superslickvic3000I'm doing a high score run of the game right now. Here's a link if you'd rather watch someone get a high score rather than read about how to get one.
VicVic
If you want to know, then the answer is this: Try to get as many executions as possible. Just knocking guys down gets you points and killing them after that gets you more. Try to get the longest combo that you can and don't use guns. Guns can mess up enemy patterns and give you less points. However, if there's no other way to extend your combo, then yes use guns.
CrappyCondorCrappyCondor
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There are 26 masks total to unlock and collect in Hotline Miami. Each mask is based on an animal and will grant the player a skill or buff to give them advantage in combat.
In possession at the beginning of the game.
High score reward for Prelude .
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High score reward for Chapter 1.
High score reward for Chapter 2.
Check the dead bodies in Chapter 2.
High score reward for Chapter 3.
High score reward for Chapter 4.
High score reward for Chapter 5.
In chapter 5, pick up a crowbar and unlock a sewer gate in the back of the building before leaving.
High score reward for Chapter 6.
High score reward for Chapter 7.
High score reward for Chapter 8.
Search the bodies in the disco area of Chapter 8.
High score reward for Chapter 9.
High score reward for Chapter 10.
Search the bodies of Chapter 10.
High score reward for Chapter 11.
High score reward for Chapter 13.
Found on the top floor of the police station in Chapter 13.
High score reward for Chapter 14.
High score reward for Chapter 16.
Located on the counter in the kitchen area of Chapter 16.
High score reward for Chapter 17.
You’ll find it in a box of masks in the sewer of Chapter 19.
Complete the game with the normal ending.
Complete the game after finding all secrets, completing the puzzle, and entering the password into the computer in the final level for the alternate ending.
PS3/Vita Exclusive:
Russell - Bull - Black and White Graphics
In the short section immediately after leaving The Metro in the prelude, you can find this mask to the left of the dumpster that you drop the briefcase into.
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I started playing this game yesterday, and I've consistently gotten 0 points for flexibility. For the sake of it, I altered my play-style, using every weapon and method to hand. No joy.
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How do flexibility points get awarded? Perhaps this feature is bugged?
puppybeardpuppybeard
1 Answer
I've never gotten anything other than 0. My guess is that they didn't finish adding the code that measured it, and it would have something to do with how much you used and reacted to the randomized spawns (weapons on floor, held by enemies). That sounds difficult to assess fairly, and usually the randomization doesn't affect your run that much, which, to me, explains why it's not working. I bet they'll just remove it and maybe add a different category later in a patch.
Again, total guesses of mine.
KebKeb
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