By Alex Osborn![Game Game](/uploads/1/2/3/7/123717426/906110662.jpg)
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Nintendo's upcoming Yoshi game for Switch is being developed with Unreal Engine 4.
Epic Games senior marketing manager Dana Cowley shared the news in a post on Twitter.
The adorable platformer is one of many upcoming Switch games being developed with Unreal Engine 4. In fact, Epic Games Japan rep Takayuki Kawasaki told Automaton (translation via Gematsu) that 'in Japan, there are about 20 titles being developed that use Unreal Engine.'
Yoshi for Nintendo Switch was announced earlier this week at E3. The 2D side-scroller features a cardboard-themed setting and will be released sometime in 2018.
Stills from the E3 2017 reveal trailer for the new Yoshi game.
Stills from the E3 2017 reveal trailer for the new Yoshi game.
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For more from E3, head over to IGN's E3 2017 hub.
Alex Osborn is a freelance writer for IGN. You can follow him on Twitter and subscribe to his YouTube channel.
It's been a long time since the release of Super Mario Sunshine, but for those eagerly awaiting a return to the series' 3D exploratory theme, Super Mario Odyssey is a superb follow-up. It's packed with interesting concepts, tight gameplay and sheer character - this is Nintendo delivering its A-game, a brilliant combination of fresh, bright ideas and exceptional technology.
Not only is this the first exploration-focused 3D Mario title in 15 years, it's also the first to run at 60fps on a portable console. It's an impressive feat but not without compromises. In fact, Super Mario Odyssey pushes the Switch hardware hard to the point where the quality of the presentation just about holds together, but it's safe to say that the seams are stretched to their limits in some scenarios.
We can talk about resolution and performance metrics - and they are key to the experience in many ways - but what shouldn't be overlooked are the smaller touches that demonstrate just how much care and attention has gone into this title. Taken individually they're cute but hardly revelatory, but together they help to build something more refined and cohesive.
For instance, if you roll down a hill, the developers apply a dirt texture layer to Mario but if you jump in a nearby pool of water, it's washed right off. Toss your cap at a hydrant and it spouts water, and Mario's dripping wet as a consequence. Or, while strolling through the city, Mario moves his head and eyes to look at environmental detail placed around the world.
Also, when Mario falls asleep while sitting still, he dreams about pasta. Como crackear o camtasia studio 9. What's neat here is that he wakes up based on the gyro sensor in the Joy-con. Just pick up your pad and Mario hops back to his feet. He also shivers, and sweats based on the temperature of the environment. These are all small touches, but they add personality to the experience.
If we step back and look at the bigger picture, it becomes apparent that there's a lot of variety in this game. From a prehistoric island to a paradise built from sugar and sweets, or New Donk City itself, the amount of unique assets created for the game is certainly impressive. If Super Mario Sunshine was criticized for its repetitive island locales, Mario Odyssey is almost the direct opposite - but delivering these beautiful environments at 60 frames per second comes at a price.
For starters, there's animation at a distance. In some of the busier scenes with lots of characters on-screen, animation updates at a lower rate. At close range it's a full 60fps but back up a little and animations can drop to 30fps. Step back even further and it cuts down to 20. Fortunately, this only appears in select areas and it's primarily limited to New Donk City, but it's a familiar performance saving technique - animation is heavy on CPU, and dropping to half-rate is a technique we've also seen in Halo 5 and Destiny 2.
Resolution-wise, Super Mario Odyssey's solution in final code turns out to be much more complicated than we initially thought based on our recent preview hands-on. Back then, we pegged the game as running at 900p docked and 720p in portable mode - and when playing untethered, cutscenes appeared to render at 640x720. Prior to that all demos and media saw the in-development version operate at a basic 720p.
![Game Game](/uploads/1/2/3/7/123717426/906110662.jpg)
To put it simply, in the final game, Super Mario Odyssey uses two different display modes in handheld and docked modes. When docked, a dynamic resolution scaler is in effect. This is something that Nintendo has been dabbling with for years now, but Odyssey is more flexible than usual. Depending on the action, Odyssey ranges from a high-end at 1600x900 to lower resolutions like 1440x810 and even 1280x720. It doesn't often drop all the way down to 720p but the intermediate 810p is common in busy areas.
Then there's depth of field. In certain scenes, when turning the camera, depth of field renders out at what looks like quarter resolution. It's likely designed to accentuate camera motion but it's not impossible that we're looking at a performance saving measure too. In some ways, it reminds us of the multi-res shading featured in Shadow Warrior 2 on the PC in that some areas of the screen seem to be running at a lower resolution than others.
Portable mode is even more intriguing. When you stand still - as we did for our comparison shots from the last preview code we saw - the game presents a full 720p image, but the second you start moving, it becomes clear that the image isn't as stable as it should be. From what we can deduce, the game appears to jitter two 640x720 frames together to form a whole. And this explains why we thought cutscenes were running at this reduced resolution - when we took the snapshots for analysis, it clearly was.
But the evidence suggests that Odyssey is jittering two 640x720 images together all of the time. So in a completely static scene, we get the illusion of a full 720p image, but when Mario's idle animations kick in, our favourite plumber looks a little chunkier as he is in motion.
This leads us on to performance, which explains why Nintendo has been so aggressive with its image-related techniques. Super Mario Odyssey is designed to deliver a smooth, stable 60 frames per second experience no matter the cost - and it gets there at nearly all times. Most stages and encounters playback without issue, offering exactly the type of fluidity you'd expect from a Nintendo game, but it's not perfect and small pockets of slowdown do kick in occasionally - just minor little dips here and there that manifest as a small stutter.
But the key takeaway is that for the vast majority of gameplay, Super Mario Odyssey's performance level is buttery-smooth in both docked and portable mode. The price of 60fps in this instance is clear - Mario relies on an adaptive resolution, some draw distance tricks when lots of objects are used, loss of animation frames at range and more.
But it's the solution for mobile mode that we find most fascinating. When presented with a 50 per cent drop in GPU power undocked, a range of techniques are deployed to keep the game running at 60fps while keeping the vast bulk of the game's visuals intact. Lower precision shadows are in play and distant LOD detail is simplified, and then there's the 640x720 frame interpolation technique. In combination, all of these cutbacks would be noticeable on a conventional TV, but on a 6.2-inch mobile screen? It works, and you don't feel like you lose much moving from your HDTV to mobile mode. Crucially, you retain that 60fps action. In fact, our tests suggest that Super Mario Odyssey's rare performance dips in docked mode are actually lessened when gaming on the go.
Taken together then, the results are impressive. Keeping in mind the limitations inherent to the Switch hardware, Super Mario Odyssey feels like one of the best uses of its available power we've seen yet. Smart techniques are used to ensure that the core experience works well in both configurations, and the sense is that these measures allow the imagination and creativity of the game's designers to play out at full force whether you're at home and docked to your HDTV, or else out and about.
Super Mario Odyssey also continues Nintendo's 60 frames per second streak. Aside from Zelda, which runs at 30fps by design, every other game Nintendo has published on Switch delivers this optimal performance level. It's a great trend that guarantees a great experience in the short term, and for our money, helps games like this to stand the test of time. Compaq audio drivers windows 7.
When Mike Pondsmith met CD Projekt Red.
And concluding our look at performance, we feel it's worth mentioning loading times - or rather the relative lack of them. Booting the game gives you a controller tutorial screen that jumps instantly to the main menu. Continuing your game from there is five seconds max, while in-game jumps between stages are even faster than that. If you miss the days of cartridge-style insta-loading, this is the game for you - Super Mario Odyssey is incredibly fast in this regard.
All told, this new release is another feather in Nintendo's cap. It's one of the most inspired Mario games in years and it runs like a dream. Only the lowest drops in the dynamic resolution set-up mar the presentation to a noticeable degree, and a stable 900p would have been great instead. However, the stability of its frame-rate is most important to the gameplay experience and Super Mario Odyssey delivers here. All told, this is a brilliant, unforgettable experience, and if you've not invested in a Switch yet, Mario's latest adventure is a great jumping on point.
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Forgotten your details? SERIOUS SPOILERS FOR THE END OF ODYSSEY’S STORY MISSIONS ARE BELOW. YOU HAVE BEEN WARNED.
Consider this a warning: the tunes of Super Mario Odyssey are so catchy, so peppy, so darn joyful to listen to that there’s a real risk one will get stuck in your head. While that is a much-feared risk for us humans (we’ve all been there with ear worms), the Musical Toads hidden throughout Super Mario Odyssey just can’t get enough of it. You’ll find him listening to the theme tunes for each kingdom throughout your travels, jiving away with his humongous headphones on top of his equally humongous head. To get a Power Moon from him you’ll need to fulfil his request for a specific bit of music that you can unlock in the game. Here’s exactly where to find him, and which soundtrack you’ll need to get him to hand over those sweet, sweet Power Moons.
Sand Kingdom
Sprint your way across the piping hot sands towards the town and, using the flower on the very left-hand side (it’s just behind the three plant pots on the left of the fountain), jump up onto the roofs until you’re near the power line and the skull man who’s leaping around to the sound of a radio. Capture the power line, then go left, then straight forward twice until you can jump off onto the roof with two cactuses on top of it. Simply head to the left, and the Musical Toad will be on the yellow roof boogying on down. He’ll ask for a bit of music that conjures up memories of a boss fight, so there’s plenty for you to choose from. Play him any of those tense tune to get a Power Moon.
Wooded Kingdom
First, warp to the Summit Path on the right of the map. The - this is going to sound suicidal, but just go for it - jump off the side of the platform where the maraca-shaking skeleton man is. Fall directly downwards, and once you land on your right there you’ll find the music toad just over a stream. Chat to him and he’ll ask for a bit of music that makes him think of “sky-high coins a-plenty”. A rather odd request, but if you dive into your music library and find the soundtrack titled “Above the Clouds”, you’re set. Play it for him and get that Power Moon!
Metro Kingdom
Get yourself to the Crazy Cap store first, then head towards the park that’s to the right of it. Run past the skipping rope duo and just behind them there’s - yes, you guessed it - the Musical Toad. Have a natter with him and he’ll want something that makes him think of “revving a tiny engine”. Getting this soundtrack is a bit trickier - to do it, first you have to complete the RV car circuit that’s just opposite the Crazy Cap store. Then you’ll be allowed entry into the higher level area, which is through a door that’s on the left of the outside RV car area. Once inside, you’ll have unlocked the correct theme tune. All you need to do next is go back to the Musical Toad and let him hear it!
Luncheon Kingdom
Start at the Odyssey, and run past the humanoid fork and his sign. Jump over the molten pink lava, head to the right of the Koopa Troopa until you get to the giant, floating bit of corn on the cob (apologies for making you hungry). Possess one of the flame globules that love to jump in and out of aforementioned pink lava, and swim to the left until you can see the blue and green blocks on your right. Go down the small corridor they’re in, and jump on top of the one on the left. At this point you’ll be back to being Mario, but don’t worry. Jump up and you’ll discover the invisible blocks that allow you to get up to the platform above. Use these to leap up onto the platform above, where you’ll see the happy little Musical Toad to your left. His required theme is “I’ve become a monster!”. Play him the tune you hear when you’ve possessed the dinosaur in Fossil Falls and you’ll have another Power Moon in your pocket in no time.
Mushroom Kingdom
This Musical Toad is nice and easy to find: simply get out of the Odyssey and turn left, and you’ll see our headphoned friend humming away near the fountain. To get your mitts on his Power Moon, play him a bit of music that sounds like a “flat-n-blocky classic”. Anything 8-bit will do the trick here, so just play him what you’ve got and grab that moon!
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THE WALLPAPER DESCRIPTION AND DETAILS AND DOWNLOAD LINKSPLEASE READ THE FOLLOWING DETAILS ABOUT THIS WALLPAPER
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Super Mario Odyssey Online Free
Super Mario Odyssey Live Wallpaper is very cool wallpaper for your computer desktop, it can be the best alternative for your windows desktop images that you are absolutely bored from, so feel free to search within our website where can you find wallpaper that suits you best.
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Super Mario Odyssey Live Wallpaper Engine Free Preview
![Engine Engine](/uploads/1/2/3/7/123717426/290787157.jpg)
DESCRIPTION:
- WALLPAPER NAME: Super Mario Odyssey Live Wallpaper Engine Free
- TYPE: Video
- QUALITY: 1920 X 1080
- FILE SIZE ON STEAM: N/A
- FILE SIZE: 2.1 MB
- DOWNLOAD SRC: (Fast & Reliable & Resuming Server)
- UPDATED ON: 15/11/2017
- CREDIT TO: Max D
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SERIOUS SPOILERS FOR THE END OF ODYSSEY’S STORY MISSIONS ARE BELOW. YOU HAVE BEEN WARNED.
Consider this a warning: the tunes of Super Mario Odyssey are so catchy, so peppy, so darn joyful to listen to that there’s a real risk one will get stuck in your head. While that is a much-feared risk for us humans (we’ve all been there with ear worms), the Musical Toads hidden throughout Super Mario Odyssey just can’t get enough of it. You’ll find him listening to the theme tunes for each kingdom throughout your travels, jiving away with his humongous headphones on top of his equally humongous head. To get a Power Moon from him you’ll need to fulfil his request for a specific bit of music that you can unlock in the game. Here’s exactly where to find him, and which soundtrack you’ll need to get him to hand over those sweet, sweet Power Moons.
Sand Kingdom
Super Mario Odyssey Pc Download
Sprint your way across the piping hot sands towards the town and, using the flower on the very left-hand side (it’s just behind the three plant pots on the left of the fountain), jump up onto the roofs until you’re near the power line and the skull man who’s leaping around to the sound of a radio. Capture the power line, then go left, then straight forward twice until you can jump off onto the roof with two cactuses on top of it. Simply head to the left, and the Musical Toad will be on the yellow roof boogying on down. He’ll ask for a bit of music that conjures up memories of a boss fight, so there’s plenty for you to choose from. Play him any of those tense tune to get a Power Moon.
Wooded Kingdom
First, warp to the Summit Path on the right of the map. The - this is going to sound suicidal, but just go for it - jump off the side of the platform where the maraca-shaking skeleton man is. Fall directly downwards, and once you land on your right there you’ll find the music toad just over a stream. Chat to him and he’ll ask for a bit of music that makes him think of “sky-high coins a-plenty”. A rather odd request, but if you dive into your music library and find the soundtrack titled “Above the Clouds”, you’re set. Play it for him and get that Power Moon!
Metro Kingdom
Get yourself to the Crazy Cap store first, then head towards the park that’s to the right of it. Run past the skipping rope duo and just behind them there’s - yes, you guessed it - the Musical Toad. Have a natter with him and he’ll want something that makes him think of “revving a tiny engine”. School models paula custom. Getting this soundtrack is a bit trickier - to do it, first you have to complete the RV car circuit that’s just opposite the Crazy Cap store. Then you’ll be allowed entry into the higher level area, which is through a door that’s on the left of the outside RV car area. Once inside, you’ll have unlocked the correct theme tune. All you need to do next is go back to the Musical Toad and let him hear it!
Luncheon Kingdom
Start at the Odyssey, and run past the humanoid fork and his sign. Jump over the molten pink lava, head to the right of the Koopa Troopa until you get to the giant, floating bit of corn on the cob (apologies for making you hungry). Possess one of the flame globules that love to jump in and out of aforementioned pink lava, and swim to the left until you can see the blue and green blocks on your right. Go down the small corridor they’re in, and jump on top of the one on the left. At this point you’ll be back to being Mario, but don’t worry. Jump up and you’ll discover the invisible blocks that allow you to get up to the platform above. Use these to leap up onto the platform above, where you’ll see the happy little Musical Toad to your left. His required theme is “I’ve become a monster!”. Play him the tune you hear when you’ve possessed the dinosaur in Fossil Falls and you’ll have another Power Moon in your pocket in no time.
Mushroom Kingdom
This Musical Toad is nice and easy to find: simply get out of the Odyssey and turn left, and you’ll see our headphoned friend humming away near the fountain. To get your mitts on his Power Moon, play him a bit of music that sounds like a “flat-n-blocky classic”. Anything 8-bit will do the trick here, so just play him what you’ve got and grab that moon!